Mastering Spells in Tower Rush
A perfectly timed spell can completely dismantle an unstoppable push or secure a victory in the final seconds of a match.
However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.
Mastering Cheap Magic
Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.
A well-placed snowball can push a defending unit out of range, allowing your attacker to lock onto the tower instead.
Save it for swarms.If an inferno tower locks onto your giant, zap it to reset the damage beam.It is non-negotiable.
Massive Area Damage
Heavy spells, such as fireball, poison, or rocket, are expensive investments that require careful calculation before casting.
Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.
Spell TypeOptimal PlayMid-Damage SpellsDestroying grouped support units behind a tankHigh-Damage SpellsFinishing off a tower from 500+ hitpoints
The Perfect Match
A slow Golem deck requires Lightning to instantly remove defensive Inferno Towers that threaten the tank.
Master the geometry, memorize the exact damage numbers, and your spells will never fail you.
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